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Career Town for a class

Open a class to get a code. Students who type it play the same town, and their challenge scores also go on a board that only your class sees.

A twenty-minute lesson

  1. 3 minStudents open the town, pick a look and join with the code. Start the clock when most are in.
  2. 14 minThey walk into buildings, meet careers and play each building's challenge. Missions give them somewhere to go next.
  3. 3 minStop and talk. The questions below are a start.

Questions to ask the class

  • Which career had you never heard of before today?
  • Which career was different from what you expected, and how?
  • Which careers did you keep to look at again? What made you curious?
  • What would you need to find out before choosing subjects or a route after SPM?

Points count rounds played and got right. They are not a grade, and they say nothing about which career fits a student. Names on the board are made up, and no personal information is collected.

Enter the town